You are viewing historical data created prior to 2009. View current data at www.flexiblelearning.net.au

 

Support Networks

E-learning Coordinators

E-learning Coordinators provide advice and support to facilitate the embedding of e-learning by Organisations in the Vocational Education and Training Sector. To find out what is happening in your state or territory in the way of e-learning, and to find your e-learning Coordinator, please visit your page at:

ACT    
NSW     
NT     
QLD    
SA   
TAS    
VIC    
WA 

Resources

Australian Flexible Learning Framework

Home     Resources

Below you will find key resources developed through the Australian Flexible Learning Framework (Framework) over the past four years. The information has been broken up into various lists, with links provided for further information where possible. The Framework is continuously creating exciting resources for VET Practitioners,  this list will be updated throughout the year as new information and resources become available.

Contents

Products

1. Flexible Learning Toolboxes (2000-2008)

This image links to page on this website.

Toolboxes are high quality, cost effective interactive e-learning and assessment resources featuring scenarios, images, activities and games that can be used to support learning in any situation. All Toolboxes support nationally endorsed training packages and are designed for use by registered training organisations, business and industry. A Toolbox Champion Support Service operates in every state and territory to support the implementation of Toolboxes.

Toolboxes are designed to support the delivery of vocational education and training (VET) qualifications from Certificate I to Diploma level. The Toolbox collection includes more than 100 Toolboxes, helping to deliver approximately 170 qualifications  and almost 900 units of competency, covering a range of educational and industry areas.


2. Guidelines for developing Toolbox resources (2000 - 2008)

Links to a page on this website.  
These Flexible Learning Toolbox documents provide an insight into the design issues facing leading edge developers of online learning materials.


3. LORN (Learning Object Repository Network) (2003-2008)

This image links to page on this website.

LORN aims to build the national training system's capacity to share teaching and learning resources that support the flexible delivery of education and training programs. LORN allows teachers and trainers to access more than 2,500 quality, copyright cleared, free or affordable online learning resources from repositories across Australia, which support the delivery of VET programs. Enhancement of LORN in 2008 will provide improved online access to a greater range of e-learning resources from contributing repositories around Australia.


4. Innovate and Integrate (2007)

This research investigates models and practices in the embedding of innovation, examining characteristics of organisations, innovators and innovative practices. It contributes to our understanding of the interrelationship of the many complex factors involved in the process of embedding innovation.




5. E-standards for Training (2006-2008)

 
The E-standards for Training website brings together the recommended standards for VET e-learning content, repositories and associated functions. It identifies the standards used by major national Framework projects such as Toolboxes and LORN and provides practical case studies showing how adherence to standards can enhance e-learning.



6. AREDv2 (2006)

  
AREDv2 (Application for Rapid E-learning Development) is an e-learning development tool designed to allow teachers and trainers, with little more than basic computer skills, to easily build their own e-learning resources. AREDv2 simplifies the creation of media-rich web-based learning resources by taking care of the technical side of the development, leaving the teacher or trainer to focus more on the subject matter. This allows teachers and trainers to build resources that are better suited to the needs of their learners.
 
Choose from six common  e-learning templates into which content is entered in an easy to follow, step-by-step process. The published resources can then be used on CD-ROM, through a website or uploaded into a Learning Management System. They can also be modified and updated at a later date.


7. Designing e-learning (updated 2008)

The Designing e-learning online resource offers teachers, trainers and multimedia developers in the national training system, fast-track access to the latest tips on developing and delivering e-learning programs. The resource offers simple guidelines to develop e-learning courses. It includes stories of successful e-learning programs and provides a detailed guide to online assessment.

The online resource is set out in six easy-to-use sections to show how e-learning can be used to engage learners, provide flexibility and improve the quality of learning within the national training system:

  1. Gallery of strategies: an A-Z showcase and guide to the full range of e-learning activities
  2. Learning design: 'show and tell' stories of successful e-learning, plus guidelines
  3. Learning materials: a guide to the options available for getting e-learning content.
  4. Assessing Online: a comprehensive 'step-by-step' guide for VET professionals.
  5. Inclusive e-learning: a collection of ideas and resources on e-learning for various disadvantaged learner groups.
  6. Further information: useful links and resources.



8. YOLA (2003)

Your Online Learning Assistant (YOLA) helps learners to understand basic numeracy concepts. YOLA provides immediate interactive on-screen support to learners using online or web-based learning resources, like Toolboxes, which may include mathematical concepts. This online resource can be used in a number of ways. Firstly, it can be used as a stand-alone learning resource to teach a range of different mathematical concepts including angles, conversions, percentages, ratios and scale.YOLA also provides immediate interactive on-screen help for mathematical concepts while learners are using online or web-based learning resources.

YOLA is flexible and if you have the right technical expertise, it can be pulled apart and reinvented to provide 'just-in-time' support for other online resources or skill areas such as literacy or computing.



9. Copyright Kitchen (2005-2008)

The Copyright Kitchen online resource focuses solely on copyright and intellectual property issues. It offers an interactive, user-friendly guide to the legal loopholes and pitfalls of copyright law. Users can read about a number of common copyright and intellectual property issues including the length of time copyright lasts and the costs involved for using copyright material.


10. NurseryLive! 2 (2004)

NurseryLive! 2 is an interactive 2D and 3D computer-based simulation of a horticultural nursery. This online product is especially useful for learning environments which lack physical resources. It allows learners and trainers in different locations to exist in the same virtual horticultural environment. Trainers are also able to deliver problem-based scenarios within the virtual environment. In addition, NurseryLive! 2 can be used as a useful interactive resource for business students, where they can learn how to run a horticultural nursery.


11. New Practices in Flexible Learning (2005-2007)

The Framework's New Practices in Flexible Learning Projects aimed to explore and increase the uptake of innovative, practical and sustainable approaches to e-learning in workplaces, communities and training organisations. They also aimed to reset the benchmarks for VET e-learning practices.



12. Media on the Move (2006)

 
Media on the Move provides a 'how to guide' for organisations wishing to embed online casting, such as podcasts, audio and video files, RSS and playback on mobile devices, into the delivery of education and training programs. The online resource also contains case studies and analysis tools to assist when implementing online casting in an educational environment.




13. Virtual Worlds (2006)

A 'virtual world' is a computer-created environment in which users can see, move, use and modify simulated objects. Users interact via 'avatars' - a graphical representation of a human.  The Virtual Worlds online resource outlines how teachers and trainers can use virtual worlds as a way of giving students 'real' work experience and engaging them in learning.



14. QTImPlayer (2007)

The Question and Testing Interoperability (QTI) Mobile Player (mPlayer) is an online resource that provides acceptance testing and proof of product for a mobile application - QTImPlayer. It allows the VET system to create assessing instruments for teachers and trainers to test students anywhere and anytime using mobile devices.

The 2007 version of the QTImPlayer conforms to new QTI standards, making assessing students and record management easier. The player enables users to access, read, play, record and report outcomes to IMS QTI 2.0 standards, using AQTF (Australian Quality Training Framework) validated assessment tools.

The assessment tools can include oral, written and multiple choice questions, observation checklists, workplace testimonials and recognition checklists, with the ability to create new types of assessment. The QTImPlayer can also attach multimedia files such as audio, photos and videos as additional assessment evidence.



15. Different voices, Different spaces (2005)

Different Voices, Different Spaces image
Different voices, Different spaces is a collection of resources that features a 'good practice' model applied to voice technologies in teaching and learning within a range of vocational education and trainig settings. Currently only available on CD-ROM, the resource examines the concept of educational mentoring and how it can be reapplied in other educational initiatives and, specifically, in e-learning projects. Different voices, Different Spaces also provides professional development materials which examine the application of the 'good voice practices' model from theree focal points: learners, teachers and organisations.


16. Social Interaction Packs (2005)

This online resource is designed to help teachers and trainers overcome some of the barriers different learners have to online learning. A Social Interaction Pack is a series of practices that can be used to establish a social dimension to online learning programs. Each social interaction pack presents an activity designed to develop and support the social engagement of specific learner groups who face particular barriers to online learning.


17. Turning Point (2007)

Turning Point is designed to help teachers and trainers engage their learners through the use of mobile learning (m-learning) technologies. This online resource has practical case studies, research reports, mini-films and tools and tips that will help VET professionals who are interested in exploring the potential of m-learning technologies.



18. Your guide to social e-learning (2007)

Your guide to social e-learning provides VET teachers and trainers with a 'how to guide' to e-learning implementation.  This online resource includes examples, step-by-step guides, case studies, plus e-learning strategies, tools and activities which a novice or advanced e-learning user will find useful. Your guide to social e-learning takes the guess work out of e-learning by providing users with a simple-to-use interface where they can select a particular activity and instantly be provided with advice on what is the best tool for their needs.


19. VERBL (2007)

The VERBL (Virtual Experience of Risk-Based Learning) online resource is designed to help the VET sector take up emerging virtual technologies as a viable learning platform for future risk-based learning. The resource suggests ways immersive technologies, such as virtual worlds, can be implemented in risk-based learning in the future. VERBL includes the VERBL model, case studies, reports and information on risk based learning.

Industry


20. Practical guide to e-learning for industry (2005-2008)

The Practical guide to e-learning for industry is an online guide that de-mystifies the process of introducing e-learning to industry-based training. Similar in design to a travel guide, the Practical guide to e-learning for industry helps training designers navigate over unfamiliar e-learning terrain, negotiate arrangements with information technology professionals and establish e-learning-based training programs in their businesses.

The Practical guide to e-learning for industry is tailored for all businesses, large or small. It contains nine sections which can help those involved in training staff within their organisations understand what e-learning is about and then lead them through the process of introducing e-learning training programs.



21. E-learning for Industry website (2005-2008)

The E-learning for Industry website offers a host of resources for businesses and industry groups interested in integrating technology into workplace learning, set out in three easy-to-use sections:

1.    Business e-learning examples: includes 40 industry e-learning demonstrations developed by businesses from 2005-2007; and five industry sectors that will embed e-learning in workforce development in 2008.
2.    Where to start: A guide to how your industry can get involved in e-learning, a portal to the Practical guide to e-learning for industry and valuable industry e-learning contacts.
3.    What's happening: includes general news, e-learning events focused on industry and project-based resources.


22. E-learning for Industry booklets (2005-2008)

E-learning has become an important component of learning in the workplace. The main benefits it offers are cost effectiveness and increased flexibility. For these reasons it is not hard to see why businesses are exploring e-learning to improve their bottom line. Five publications are now available (three include a CD-ROM) that include case studies on how industry e-learning demonstrations have been conducted for different industry areas.

23. Industry e-learning examples (2005-2008)

Links to page on this website.
From 2005-2007 the Framework funded 40 Australian businesses to develop industry applications of e-learning for workforce development. Each of these demonstrations include websites, case studies and business cases. In 2008 five industry sectors will embed e-learning into workforce development. Information on each industry sector plan includes a business case, summary, contact details and information on their progress.


24. E-learning in the Trades (2006)

The E-learning in the Trades website outlines research and practical online resources and tools to support the training of traditional trades. It focuses on building and construction but the research findings and e-learning tools can easily be adapted for use in other trade areas.

There are four entry points to the website:

  • Case studies: Six examples of teachers from the building trades that are currently using technology to improve the flexibility and the impact of their teaching.
  • Research report: E-learning within the building and construction and allied trades.
  • E-learning model: A model to guide trades teachers through their e-learning journey.
  • E-learning tools: A list of mostly free e-learning tools that teachers are using in the building trades, including a description of what they are and where to find them.



25. enAble (2004)

enAble is an interactive four-step model which enables small to medium sized businesses to implement e-learning within their business. This model includes interactive questionnaires, valuable information and additional resources that can be downloaded and modified to suit different purposes.


Learner Groups


26. Indigenous Engagement (2005-2007)

The Indigenous Engagement Project worked to contribute and improve employment futures for Indigenous people by helping to advance their skills through e-learning. The key focus of this project was to strengthen communities' economic growth, identify areas of skills gaps and build on existing skills and knowledge and the development of culturally appropriate products to enhance and support learning outcomes.

27. Jobs for our Mob CD-ROM (2006)

Image of CD Cover
This CD-ROM has been specially designed for Indigenous learners using diagrams, voice-overs, animation, tick-sheets and culturally appropriate language. The CD-ROM introduces trainees to the Myuma mining and civil construction camp and its facilities; helps them understand what is important to them in terms of their culture and wellbeing; supports them in gaining life skills to reach their goals; and explains what it is like to be in a workplace.

Email: indigenous at flexiblelearning.net.au
(Replace 'at' with @ to use the address above.)





28. Indigenous e-learn = e-skills n work CD-ROM (2005)

Image of CD Cover
This CD-ROM is a free collection of resources to help Indigenous people get ready for the workplace. The multimedia learning materials, web links and suggested text resources support the delivery of the Queensland Certificate I in Work Education.

Email: indigenous at flexiblelearning.net.au
(Replace'at' with @ to use the address above.)



29. Making IT Real (2008)

This image links to the Making IT Real resource
The Making IT Real online resource uses culturally appropriate e-learning content to improve literacy and numeracy levels of regional and remote Indigenous communities. This resource has easy-to-use web page templates that allow users, with basic levels of technical skills, to create culturally appropriate web interfaces suited to their community - by using local languages, place names, landmarks and people.

Making IT Real can help individuals complete trade apprenticeships or VET qualifications. Indigenous Knowledge Centres, community and other training organisations can also use Making IT Real for self-paced learning, and for teachers and trainers to incorporate into an existing education and training program.



30. Community Engagement (2006-2007)

From 2006-2007 the Community Engagement Project worked to foster and embed e-learning within some of Australia's most disadvantaged communities and strengthen the foundation of workforce skills. The project aimed to support economic and regional development and sustainability by creating close partnerships within training organisations and adult and community education (ACE) providers. A range of booklets, brochures, case studies and reports are available from the website.




31. E-learning on a Shoestring resource kit (2006-2007)

Image
The resource kit provides community organisations with helpful online guidance, ideas and tools for developing and facilitating e-learning in communities and regions. The kit includes suggestions and options on the why and how of e-learning. You'll find guidance on low cost tools and technologies, as well as ideas and stories to help you get started.




32. Inclusive E-learning (2006-2007)

jpg image
From 2006-2007 the Inclusive E-learning Project aimed to increase the uptake of e-learning as an effective and efficient delivery strategy for increasing VET participation by under-represented and priority learner groups including youth at risk, learners with a disability and mature age workers. A range of booklets, brochures, case studies and reports are available from the website.

Research and Measurement


33. Benchmarking and Research (2000-2008)

During 2008, benchmarking will be undertaken to determine the use, impact and uptake of e-learning within different learner groups, states and territories, registered training organisations (RTOs), business and industry. Research is also being conducted to inform the development of policy and new direction.


34. what matters series (2005-2008)

Image
The what matters' series publicise key findings from research undertaken by the Framework.

Produced since 2005, what matters have focused on: 

  • e-learning for small business (2008)
  • e-learning for mature age workers (2008)
  • innovate and integrate (2007)
  • e-learning for trades (2007)
  • m-learning (2006)
  • e-learning benchmarking (2006)
  • e-learning for youth (2005). 


35. E-learning Indicators (2005-2008)

The uptake and use of e-learning and e-business in the VET system can now be measured by a set of 12 indicators, which have been identified by the Flexible Learning Advisory Group (FLAG), which directs the Framework. The indicators can be used by individual education providers to establish their own goals and benchmarks for e-learning.

The E-learning indicators' website is split into sections offering comprehensive information and resources:

  • E-learning indicators: A list of primary e-learning, e-business and teaching and training indicators used to measure the impact of e-learning in VET.
  • Survey results (from 2005-2007): The full 2005, 2006 and 2007 survey results from the perspective of the teachers and trainers; students; RTOs; employers; and ACE.
  • Templates and tools: Easy to use resources for running your own surveys.
  • Case studies: Survey transcripts in audio, PDF and video formats from three organisations which have been involved in the benchmarking process.



36. e-Tools n Tips (2007)

Image
In 2007 the Framework's E-learning Networks Project ran a series of online professional development sessions using Elluminate Live!  The e-Tools n Tips' sessions covered topics including moblogs, podcasts, virtual worlds, social bookmarking, personal learning spaces, digital storytelling, videos in e-learning, and wikis and blogs.



Case Studies


37. Case studies (2003-2008)

The case studies' section of  Resources showcases e-learning in action. The case studies are from a range of RTOs with differing levels of e-learning experience. They also detail the involvement and perspectives of various types of VET professionals. For ease of use, the case studies can be browsed by categories relevant to position or organisation.